The NULL entry always identifies the primary display device that is shared with GDI.Įnumerates all the surfaces that are attached to this surface.Įnumerates all the display modes that the hardware exposes through the DirectDraw object and that are compatible with a provided surface description.Įnumerates the overlay surfaces on the specified destination. This function is superseded by the DirectDrawEnumerateEx function.Įnumerates all DirectDraw devices that are installed on the computer. To use the features of Direct3D in DirectX 7.0, create a DirectDraw object with this function. This method is not currently implemented.Ĭreates a DirectDrawPalette object for this DirectDraw object.Ĭreates a DirectDrawSurface object for this DirectDraw object.Ĭreates an instance of a DirectDraw object.Ĭreates an instance of a DirectDrawClipper object that is not associated with a DirectDraw object.Ĭreates an instance of a DirectDraw object that supports the set of Direct3D interfaces in DirectX 7.0. Manually updates the uniqueness value for this surface. Performs a source copy bitblt or transparent bitblt by using a source color key or destination color key. The IDirectDrawSurface7::BltBatch method is not currently implemented. This method does not support z-buffering or alpha blending during bitblt operations. The IDirectDrawSurface7::AddOverlayDirtyRect method is not currently implemented.
Directdraw windows 8 keygen#
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To develop DirectDraw, you need these headers:įor programming guidance for this technology, see:Īttaches the specified z-buffer surface to this surface.