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It seems to throw out a shockwave of considerable force, and ever since I acquired the stone I have noticed strange sightings and visual anomalies. I have carried this artifact ever since the day Jeremiah gave it to me following the battle with the Trsanti.
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Strong conjuration CL 15th Craft Wondrous Item, maze, Price 7,200 gp Weight 1 lb. The trap may only hold one creature at a time, and as soon as the creature escapes the trap may be collected and immediately used again.
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Any incorporeal or ethereal creature within 10 feet of the vortex is drawn into it in a flash of golden light and is trapped as if by maze. When it strikes a hard surface (or is struck hard), it produces a swirling vortex of magenta light in the air above it. The trap may be thrown as a ranged attack with a range increment of 20 feet. It is very thin and light, and is designed to temporarily capture ghosts and other incorporeal and ethereal creatures. This disc of golden parchment is decorated with arcane symbols and stretched taut across a ring of pale golden wood. And while I'm certain that these magical weapons were not meant for our eyes, I am always humbled when my course of studies proves truth to legend. And in doing so, the traps themselves become black holes in which spirits can be whisked away and temporarily trapped in another dimension. Strong universal CL 12th Craft Wondrous Item, arcane mark, mnemonic enhancer, Price 10,000 gp.Īccording to legend, Ether Traps have the ability to tap into another ethereal plane of existence. Prepared casters may choose to either regain prepared spells they have already cast that day, or to regain empty spell slots.Įvery hour, a character regains spell points equal to the amount needed to cast a spell whose level is equal to the number of arcane whorl tattoos he possesses. The tattoos granted by these scrolls are permanent and inherent to the bearer and cannot be dispelled or suppressed.Įvery hour, a character regains a spell slot or spell slots with a total level less than or equal to the number of the arcane whorl tattoos he possesses. Once unrolled and read by a spellcaster, it disintegrates into a spiral of green light that applies itself to the reader as a tattoo of an alien and runic design.
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This jade scroll has golden rollers at each end and is tightly rolled, yet faint green light pulses from its furled script nonetheless. No doubt the more of these I find, the better I can battle these abominations. With these tattoos, I feel the mana surge into my being. They also remind me of the tattoos the Trsanti Shaman had when we fought him in the war. These strange tattoos seem to heighten my ability to channel magic. Strong universal CL 12th Craft Wondrous Item, prestidigitation, Price 3,334 gp Weight 1 lb. It provides a +1 bonus to the bearer's caster level, but only for spells from a particular school. When not in a creature's possession, it levitates in place in the air, sheds light as a candle, and produces a constant resonant hum (Listen DC 0 to notice). This fist-sized, briolette-cut gemstone resembles a scintillating amethyst throwing off violet sparks. I must keep my eyes peeled and ears open for its pinkish hue and low hum. This strange crystalline stone seems to be a source of finite power that may be used to increase the power and effectiveness of my spell casting. They're balanced around spell-point variants, but hopefully can be used in other settings. It's actually not a horror game at all, a more accurate description would be "action game with occaisional good bits".These items are intended for my 3.5 conversion of Clive Barker's Undying. So basically it's cheap and definitely playable, just don't buy it expecting a horror game that is going to be tense, creepy or scary - it's an uninspired plodder that never departs from a generic template. For instance the charachters comprise of the typical action game bunch - attractive women dressed in skimpy outfits, massive bloke with a huge gun - basically if you had to design video game cha rachters for an audience of 14 year old boys then these would be the ones you came up with. It's not especially bad but then there's nothing to keep you hooked either, it also falls foul of some of the worst stereotyping that seems so prevalent in games nowadays. It's very drab and looks like every other grey/brown tinged first person shooter on current gen consoles. It was cheap enough (£5) and i loved Clive Barker's previous game (Undying) so i bought it.īasically it's nothing special - totally run of the mill and very much lacking in atmosphere - not what i have come to expect from Clive Barker at all. I bought this because it was recommended to me by a friend as i love horror games. Clive Barker's Jericho - XBox 360 - Not great